Julien De Muynke

julien.demuynke@gmail.com

jdemuynke

juliendemuynke

Barcelona, Spain

Interests

3D audio , Room acoustics , Binaural hearing , Cultural heritage , Playing music (Acoustic guitar, Cavaquinho, Bass guitar)

Skills

Languages and Frameworks: Matlab, Python, Max/MSP, C++, Reaper, Git/GitHub

Education

Aalborg Universitet, Denmark

Master's graduation project, Department of Acoustics

  • Fundamental of acoustics
  • Electroacoustics
  • Digital and analog audio
  • Acoustic measurements

2005 - 2005

ENSEA, Cergy-Pontoise, France

Engineering Degree, Real time, Signal processing and Digital communications

2002 - 2005

Work

Senior research engineer, Fundació Eurecat

eurecat.org/en/field-of-knowledge/audiovisual-technologies/

In charge of the binaural rendering of our 3D audio engine

  • Design of algorithms for processing the 3D audio content and rendering it over headphones and loudspeaker installations
  • Acoustic measurements of type BRIRs, HRIRs, ambisonic IRs

2015 - Present

Digital processing engineer, Parrot S.A.

www.parrot.com/fr/en#

In charge of the audio performance of the products of the company

  • Design of real time algorithms aiming to enhance the audio quality of audio products of the company: headphones, home loudspeaker, stereo boombox, car radio
  • Conception of the acoustics of the audio products, jointly with an external audio consultant and the internal Product Design team

2006 - 2014

Video Game Development Team Coordinator, Da Fact @ Parrot S.A.

www.dafact.com/

Acoustic and audio signal processing engineer

  • Coordination of a small team of audio developers from IRCAM and freelance video game designers
  • Prototyping of a music video game controlled by a MIDI instrument with inertial sensors, based on Unity and Max/MSP

2012 - 2012

Publications

Binaural sound for audio guides: an enhanced visitor’s experience in museums and archaeological sites, 2020

www.e-a-a.org/EAA2020/Programme.aspx?WebsiteKey=4245c0d1-9c0e-4a58-bfa2-906885ad5f28&hkey=e2646dc0-ed23-404c-ad20-24129c9e69c3&Program=3#Program

To be presented at the 2020 Annual Congress of European Association of Archaeologists

Distance-coded Ambisonics Formats and their Reproduction on Headphones and Loudspeaker Arrays, 2019

fedora.kug.ac.at/fedora/get/o:92195/bdef:Content/get

Supervision of a student's Master's project from IEM, Graz, Austria

Ambisonics DRIR as a new convention of the Spatially Oriented Format for Acoustics, 2018

www.aes.org/e-lib/browse.cfm?elib=19560

eBrief presented at the 144th AES Convention 2018, Milan, italy

Tools for the production of spatial audio within BINCI, 2018

www.researchgate.net/publication/336739126_Tools_for_the_production_of_spatial_audio_within_BINCI

Presented at DAGA 2018, München, Germany

Ambisonic Room Impulse Responses Database, 2018

zenodo.org/record/1417727#.XRjnHJMzZ24

Publication of a database of Ambisonics Room Impulse Responses measured in the scope of BINCI project, in SOFA format

Reverberation technique for 3D audio, 2018

Patent application EP18382220

Integral active speaker system which can be configured to be used alone or in pairs, with enhancement of the stereo image, 2012

patents.google.com/patent/EP2709380A1/en

Patent EP2709380

Method and a system for reconstituting low frequencies in audio signal, 2008

www.freepatentsonline.com/8213636.html

Patent US8213636